The task:
We were asked to improve the website or build a mobile app for the Air and Space Museum.
We started by doing research, creating a survey, determining the kinds of visits people had — and by really talking to museum visitors on-site. After that, we went into sketching, prototyping, testing and then presentation.
Getting started.
First task was to write down questions that would answer the question: What can be improved in the Air & Space Museum experience, and how could a mobile app possibly help do that?
Survey results showed that most people only stayed at the museum for an hour, and actually didn't have a plan. They largely said they want to wander around.
Research and ideation
We used these questions to try and identify how people who visit the museum use it, what devices they use in general, how much time they have to spend there, and what kind of apps they use in their daily lives.
We sent out that survey and kept on moving.
As the survey responses started rolling back in, we moved on to mapping out all the possible things we would need to know in order to improve the museum’s experience digitally.
We got some great feedback on our wall sketches
How to learn more
We wanted to create trip planners and time-frame based tours with turn directions, among many other things to help people “get through” the museum.
We felt a little lost, so we interviewed some real human beings! This is Deborah and I having a chat about Museum usage for her as a user.
After doing some human interviews, we found that mostly people went into this museum and wandered. They said they stayed for about 1–2 hours max, and felt that the place was amazing. That said, they universally thought it looked dated. Some said it was overwhelming. This was also validated in our survey.
Hmmm.
Still no hard problem identified. More ideas were needed.
Where to go?
We had to go to the museum!
Eva and I interviewed about 5 different groups of people. What did most say?
“Everything in the museum is amazing - but it feels dated”